Changeling: The Lost

The Unforgiving Sun

Venue Name:Sangre Del Sol Requiem, Sangre Del Sol (FL-032-D)
Genre:Changeling: The Lost
Contact:Josh Shor - chronomancer79 (at) gmail (dot) com
Time:1st and 3rd Saturday Nights Check-in starts at 4:30PM, Game at 5:00PM
Place:See http://sangredelsol.com

Style of Play

Intrigue (politics and negotiation): 4
Action (combat and challenges): 3 (Combat), 4 (Adventure)
Mystery (enigmas and investigation): 5
Drama (ceremony and characterization): 3
Darkness (probability of player character death or corruption): 4 (Corruption), 2 (Death)

Rating Key

  1. Never
  2. Rarely
  3. Occasionally
  4. Frequently
  5. Every game

Venue Synopsis

Nobody is completely sure why the Greater Ft. Lauderdale Freehold is called The Unforgiving Sun. Some say it is an obvious reference to the daytime star that fuels every storm which crashes against South Florida's shores. Others say it is not the sun, but the *son*, and rumors persist of a cruel and unmerciful changeling that ruled the Courts long, long ago.

What history and glory the Freehold may have had, was rumored to be wiped clean by the coming of the most devastating hurricane to make landfall in Florida, Andrew. It was told that Hurricane Andrew was a dark omen that signaled the rise of Loyalists in the ranks of the sworn members the Freehold. And like the storm’s fury with all of its elements wind, water, fire, and lightning decimating the mundane, the betrayers would wash clean all of what the changelings held dear. In the calm silence after the storm, there was nothing left, the hedge grown wild again and covered the tragedy of those dark days.

After the storm, and the uprising, had passed, most of those changelings who remained were left without a home. Worse, what used to be familiar paths through the local Hedge were now covered in overgrowth, now that there were not enough hands to tend them. The Freehold lingered in defeat for years. What locals remained put their efforts to rebuilding, but it was slow-going with so few.

It was at the turn of the millennium that marked the return of changelings to South Florida. Some came seeking a new home and others were finding their way back home from Faerie. The hedge is tamer now and all manners of creatures have come to find their place. A new Freehold now stands were the old one once stood and on the eve of unifying the Lost inhabitants of area have made a new discovery which could possibly shed a more light into the happenings of the past. What truth and lies will be uncovered? What new dangers await to be unearthed? Will history repeat itself and bring about the next great Tempest?

Character Restrictions

All characters will be considered for play.

All characters under this VSS must have a full character sheet and experience point log, a written background, and a full write-up for any location-based merits (e.g. Hallow). Also a copy of your character sheet must be submitted to the VST within thirty (30) days of creation and must be updated every so often as to be accurate and benefit you as the player if any discrepancies should arrive.

Visiting characters must have a full character sheet and experience point log as well as proof of Membership Class. Retainers and Allies will be accessible to visiting characters only if the player's VST contacts this venue's VST with all pertinent information before play begins. All equipment must be detailed on the character sheet, or the player must have signed item cards.

The VST reserves the right to refuse any character entry into the game, and may also deny individual items on a character sheet, item cards, or actions taken by characters, as necessary for the overall health of the venue. If any character discrepancies should arrive, the most current provided copy of a player’s character sheet given to the VST will be the only acceptable copy. Anything that is turned in to the ST staff for consideration or filing must have Name, Cam Number, Date, and Character Name clearly and legibly presented. Failure to abide by this guideline will result in the paper, card, character sheet, or email being disregarded (however it will be retain for filing purposes).

ST Notes

Situational modifiers may be assessed as needed.

STs are not open to debate with regard to rules calls. However if the rulebook is on hand and the rule may be referenced within a very brief period of time (under 5 minutes), STs will review the rules and make a call based upon this review. Once the ST has made it clear that a decision is final, discussion on the matter will end until the scene is finished and an appropriate time for it to continue is found.

Proxy Rules

Proxy requests must be submitted via email to the VST no less than seven (7) days before play begins. Proxies should include a full write-up with character history, intentions, and so on. The VST will portray the proxy to the best of his/her ability based on the available information.

Soft proxies for PC-to-PC interaction in downtime (for example, for private scenes) are available without approval. Hard proxies will generally not be accepted without clear and good justification.

The VST reserves the right to deny any proxy for any reason.

Travel Risks

Visiting characters will not be subject to any risks when traveling to an announced gathering via mundane means. Risks upon leaving a gathering, however, are dependent on play.

Travel through the Hedge is always hazardous and may be dangerous to your characters health. The level of danger is reserved at the discretion of the VST.

Experience Point Awards

Players will receive a base of three (3) experience points for attending a game for at least two hours. Players portraying multiple characters may split their award between the characters however they wish. Additional points may be awarded for the following, to a maximum of 5 points per game: