Werewolf: The Forsaken

Luna Sangrienta

Venue Name:Luna Sangrienta
Genre:Werewolf: The Forsaken
Domain:Sangre del Sol (FL-032-D : Ft. Lauderdale)
Venue Storyteller:Steve Zelenty (US2005043238)
VST Contact:balefire47@gmail.com
Game Times:TBD

He lay there, staring at the blood-red moon in the sky. He tries to move, but his body is wracked with pain, and the smell of fresh blood fills the air again. Fresh blood, mixed with the smell of Death from all around him. The silence is deafening.

Slowly he turns his head to the side. Bodies, everywhere. His pack, the closest thing he had to a family... dead. His allies and friends from within the clutch... dead. His enemies, the waves of Pure they fought in this bloody battle... dead.

What happened? We had it all planned out so well... Were we betrayed?

He slowly struggled through the pain to raise his hand to wipe the blood from his eyes and clear his senses. He smelled other smells... smoke... burning flesh... sickness... His hands drops and he looks up to the sky once more. He sees nothing different.

"Luna Sangrienta..."

The words come out gravelly. His lips crack from the effort, dry from laying here for unknown hours. He lays back down, letting his body slowly heal from the wounds that it could. He tries to speak once more, quietly and pleading.

"Mother Luna, help me."

He stares at the moon, praying that She will hear his call when the silence is broken. He hears the sound of flesh ripping as it's devoured. The sounds of blood being lapped by an inhuman muzzle... and the shaking of the ground as something moves toward him.

Slowly, the darkness begins to close in. The sky is clear of clouds, but the moon fades beyond the dark. All that remains is the hints of red light on the trees beyond the clearing.

We truly are Forsaken...

He closes his eyes, but still sees the Bloodmoon in his mind's eye. He feels teeth rip into his throat, and the last of his lifeblood as it pours in a warm rush across his chest. He slips, fading into the darkness that surrounds him, thinking one last thought.

Luna Sangrienta.

4ActionCombat and Challenges
3Character DevelopmentPersonal dilemmas and choices
2DarknessPC death or corruption
3DramaCeremony and grand story
2IntriguePolitics and negotiation
3MannersSocial etiquette and peer pressure
4MysteryEnigmas and investigation
3PaceHow fast do stories emerge, develop, and resolve?

RatingDescription
1Never present
2Sometimes present
3Often present
4Usually present
5Always present

Setting:

The game starts in the aftermath of a year long war with the Pure. For most of the year, the encounters were mere skirmishes... testing probes from both sides into each other's territory. In time, the tactics became more bold and violent. Uratha began killing Uratha. There were even those who began wielding silver weapons to strike down their foes. The war built to a final, bloody battle that left both factions of Uratha decimated. Few survived. For the last few months since the battle, there has been no sign of the Pure. The few surviving Forsaken of the area have laid low until recently.

The territories of the Forsaken have been desecrated by the Pure. Without the watchful eye of Father Wolf's border guards, the Spirit courts have grown in numbers and power. With so few Forsaken protecting the land, it's only a matter of time before the Hosts sense new opportunity to follow through with their primal urgings. Every night that passes that the land goes unpatrolled, the area's fate grows darker. There are even darker things out there than the Spirit courts and the Hosts.... some of them may already be here.

Character creation guidelines:

Players should create characters that will generally fall into one of the following classifications.
  1. Character that participated in the War with the Pure. Expect most of your former packmates to have perished in the battles.
  2. Character that has come in from outside of the area for their own purposes, whether it be to find lost allies to claiming unclaimed territory to whatever would drive your
  3. Characters that will go through their First Change in game, previously unaware of the world beyond the mundane.
If you have an idea that falls outside of these guidelines, please speak with the VST ahead of time.

Proxy rules:

Proxy rules for this Venue can be found in the rules for the Camarilla organization. We do not allow "soft" proxies. There must also be good justification for any proxy. It is asked the all proxies are submitted at least 3 days (preferably a week or more) before the game or downtime action they wish to interact with.

Travel Risks:

It is assumed that despite the hardships of travel, any character arriving from outside of the area will arrive relatively safely. There will be occasion that travelers will encounter trouble, but such situations will be primarily used by the storyteller for the purposes of furthering plot.

Visiting character guidelines:

You must bring a copy of your character sheet with all required approval numbers clearly listed. If you have any 'Custom' approvals, a full writeup of the mechanics of the Approval must be provided to the ST before game for it to be permitted. For items your character has (weapons, armor, etc.) you must either have a signed item card or have the item(s) listed on your character sheet.

Experience award guidelines:

Experience is base 3 per game (more at ST discretion). Extra experience is awarded on the following basis (to a max of 5 per game):
+1 In Costume (ST Discretion)
+1 Using Props (ST Discretion)
+1 Roleplay Nominations (Limited)
+1 Visiting Player

Downtimes are awarded at the following rate (to a max of 3 per month):
+1 Per Submitted Downtime (Max of 2)
+2 Story Downtime (Approximately 1+ Page)
+1 Detailed Downtime (ST Discretion)